![]() Smaller creature gains advantage on attack rolls against itĭuck and hide in difficult places to avoid being attacked by monsterĬreature can make attack roll vs contested check to force them to drop a weapon Simpler actions give bonus, more complex actions take penaltyįorces character take chosen action or lose actionĬlimbing onto a creature can allow for interesting and fun combatĬontested checks to move into place on a creature’s back or limb Modifiers added to initiative based on size and action taken. Whichever side it is, team may decide what order everyone’s actions go inįirst team to go, may wipe out other team.Ĭreates a much less predictable order of combat Not every table will use them, causing player confusionĮach person and monster rolls a d20 no modifier ![]() Offers additional ways to deal with certain mechanics ![]() From allowing characters and monsters to flank, alternate initiative rules and even rules for climbing atop larger creatures and moving around their bodies to hide or take cover from their attacks. These optional rules are designed to give players more options in combat. Crit Academy discusses the collection of combat options in the D&D Dungeon Master's Guide.
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